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 All Standard Feats

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All Standard Feats Empty
PostSubject: All Standard Feats   All Standard Feats I_icon_minitimeSat Jul 17, 2021 6:51 pm

These are D20 feats at the source from the manual, which is what is used for Midland. These are treated as the Base Feats that any class can take provided you meet there requirements. Some feats will be labeled as useless meaning they will not be used throughout the game at any time.

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Improved Combat Martial Arts (Prerequisites: Combat Martial Arts) - See NWN standard
Improved Critical Unarmed Strike.

Improved Knockout Punch (Prerequisites: Brawl, Knockout Punch) - See NWN standard Improved
Knockdown.

Knockout Punch (Prerequisites: Brawl) - See NWN standard Knockdown.

Low Profile - Reduce the character’s Reputation bonus by 3 points.

Medical Expert - The character gets a +2 bonus on all Craft (pharmaceutical) checks and Treat Injury checks.  

Meticulous - The character gets a +2 bonus on all Forgery checks and Search checks.  

Nimble - The character gets a +2 bonus on all Escape Artist checks and Sleight of Hand checks.  

Personal Firearms Proficiency - This will largely be a useless feat The character can fire any personal firearm without penalty. Characters without this Feat take a –4 penalty on attack rolls made with personal firearms.

Quick Draw (Prerequisite: Base attack bonus +1) - The character gains haste for one round after drawing a weapon, but the ability can only be used once every minute.  

Quick Reload (Prerequisite: Base attack bonus +1) -This will largely be a useless feat Reloading a firearm is a free action; normally reloading takes an action.

Reload -This will largely be a useless feat This Feat, provided to all characters, allows standard reloading of firearms as a full action.

Renown - The character’s Reputation bonus increases by +3.

Run - The character moves 20% faster than others.

Shot on the Run (Prerequisites: Dexterity 13, Point Blank Shot, Dodge, Mobility) - The character's movement rate doubles for a round after firing a weapon.  

Strafe (Prerequisites: Personal Firearms Proficiency, Advanced Firearms Proficiency) -This will largely be a useless feat When using a firearm on autofire, the character can affect an area 20ft by 20ft (approx. 3m x 3m).  

Streetfighting (Prerequisite: Brawl, Base Attack Bonus +2) - See NWN standard Dirty Fighting.  

Studious - The character gets a +2 bonus on all Decipher Script checks and Research checks.  

Surface Vehicle Operation (Prerequisite: Drive 4 ranks) - Select a class of surface vehicle (heavy wheeled, sailboat, ship, or tracked). The character is proficient at operating that class of vehicle. The character takes no penalty on Drive checks or attack rolls made when operating a surface vehicle of the selected class; characters without this Feat take a –4 penalty on Drive checks.  

Surgery (Prerequisite: Treat Injury 4 ranks) - The character can use the Treat Injury skill to perform surgery without penalty. See the Treat Injury skill description; characters without this Feat take a –4 penalty on Treat Injury checks made to perform surgery.  

Track - To find tracks or follow them for one mile requires a Survival check. Use: To use, activate the Track Feat; you will be informed of how many and the type of creatures that have recently moved through the area if you succeed at the Survival check. The DC depends on the environment and the prevailing conditions.

Trustworthy - The character gets a +2 bonus on all Persuade checks and Gather Information checks.  

Vehicle Expert - The character gets a +2 bonus on all Drive checks and Pilot checks.  

Windfall - The character’s Wealth bonus increases by +3. Also, this Feat provides a +1 bonus on all Profession checks.
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