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 Meet the People! The faces of Midland

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Big Boss
Big Boss

Posts : 36
Join date : 2018-07-24
Age : 31

PostSubject: Meet the People! The faces of Midland   Thu Sep 20, 2018 3:59 pm

September 20, 2018

This page is intended as n role play for everyone to become affiliated with the back story of the region of Meles

To start we'll begin with local groups and races

Melesian (Mull~leeshun)

The common folk who live around the country. This is the most typical group you will see in the realm composing of many races: Humans, Dwarves, Half Elves, Elven, and Halflings. Melesians are overall a "jack-of-all-trade" as they gain bonuses to there strength, dexterity, and wisdom.

Remani (Reh~monny)

The remani are a  loose associated group of traveling people, very close to that of Ancient Gypsies. They associate with living on the road, adventure, and are known for there entertainment, singing, hard labor, mercenary skills, and even there swift hands. Although the Remani area shunned people, often living outside of towns or cities they gain natural bonuses to their charisma, and dexterity allowing them to be well adapted to rural life.

Motanni (Mo~tonny)

The Motanni are an indigenous humanoid people that live in the woodland areas around Meles. They live un-associated with each other, but do maintain contact when needed. Despite this, they are secluded from modern society viewing it as too complicated or even dangerous. They are natural hunters and gatherers and have a long history with the land around them, feeling a sacred bond between nature and humans. All Motanni gain bonuses their dexterity, and wisdom.

Kinghfield halflings

The most common of race second to that of humans and Gnomes. The Kinghfield halflings are a diverse culture of halflings who have migrated from there homeland to live in the region around Meles. They are crafty, smart, and are known for there upbeat personalities. All Kinghfield Halflings gain bonuses to Charisma and Dexterity.

Rösgardian (Ross~Guardian)

"The people of the Western Empire" or Rösgarde are a Germanic type of people who make a living through their industrious nature. They are well known for being crafty, and very smart often being employed as engineers, crafters, or merchants. Most Rösgardian are few and far between and can be easily pointed out with there blondish to brown hair among women and men for there large mustaches and thick accents. All Rösgardian gain bonuses to their Intelligence and dexterity.


An imperial is anyone having been born or lives in the Holy Oriath Empire. Oriath is largely a Magitek society, in that they use magic for the benefit and progression with technology and has become an extraordinary Empire from this result. They are known for there Black hair, pale skin, and fine attire. Imperials are well known intelligent charismatic individuals and gain natural bonuses to their charisma, and wisdom. Many Imperials often choose the path of wizardry or sorcery and don't often travel far from their homeland unless in search of something, and are often viewed as mistrusted by outsiders.

Last edited by Big Boss on Wed Jan 23, 2019 4:11 am; edited 1 time in total
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Big Boss
Big Boss

Posts : 36
Join date : 2018-07-24
Age : 31

PostSubject: Re: Meet the People! The faces of Midland   Wed Dec 26, 2018 4:38 pm

Brystolians are the people who collectively associate with the Feudal Kingdom of Brystolia. Many of these people speak in a Breton accent (similar to that of French) and are naturally intuitive with magic being great sorcerers and adventurers. They are granted a bonus toward there charisma and intelligence.

Northners (pronounced Norther -nur) are those that encompass a large range of groups and races, but are mostly those who live in the north-eastern region of Midland. These are hardy people who are excellent in a range of crafts and skills but are known for their bowmanship and resistance to the cold granting them a bonus toward their dexterity and constitution.

The people of Castrali are those who come from a very warm, or Mediterranean environment. They are natural sea farers, explorers, writers, poets, inventors, traders, and politicians. Many Castrali outside are mercenaries by trade and gain an additional bonus toward strength and constitution. All Castrali speak in a Tuscan/Florentine accent.

Dark Dwarves
Dark Dwarves are the hated brethren of Dwarves. Having their home destroyed by Dark Elves they blame their circumstances to their own kind as there bodies became dark twisted versions when in reality it was their pact to the dark Gods. Today they are nomadic and evil in nature but are not as well understood among human society as they find new avenues of mercenary and skilled work.Dark dwarves have an aversion to spells, and a bonus to their wisdom.

Dwarves of Khuzdul
The most common dwarves of Midland, these mighty people have carved a literal civilization in the mountains in the west. At the height of their glory the Kuhzdul lived united from the Western all the way toward the lower East of Midland until its decline. Many Kuzdul are diverse ranging from many colors of hair from blonde, to red, to brown, and dark associated by the clan families. They are excellent warriors granting them bonuses toward their strength, constitution.

Wild Child
The Wild Child are those who have no association with any major cultures. This can be anyone who lived in the outskirts of the Westral Lands to even beyond the realm of Midland itself (Demons, planars, etc) Because of this these loose association of people dont have any particular calling trades, but are remotely adapted toward living outdoors giving them aversion to the cold, and their strength.
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