A Gameworld of Steampunk and Fantasy

Jump into the gameworld of Midland. An earth-like European realm, where steampunk and fantasy clash!
 
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Big Boss
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PostSubject: Server Blog    Wed Jul 25, 2018 7:00 pm

July 24th Blog


Update Highlights


Server Forum Midland-Steampunk is created

Work on the project of the server World is underway


Welcome everyone!

First off if you don't what I'm doing here, this is web development blog for a steampunk game world project known as Midland! It is a D&D based personal project that started in late winter of 2017 and has sprung into an expansive sandbox-like world with the intent of a light story driven atmosphere filled with its own perspective of the Fictional World of Acadias.

Midland will be an Enhanced Edition version of Neverwinter Nights and will be a roleplaying Action server based around several fantastic inspirations.

The story so far:

The setting takes place in the following year of 1611 m.y* in the country of Midland, a large continent within Acadias. Midland is a diverse landscape with many races, wild earthen animals and magical alike. All brought to the world by means of magical phenomenons known as the Myst: Large, sometimes dangerous, anomalies that dot the regions of Midland.

Description of Midland geography is best said as a lush vibrant all segregated by vast mountains. In between are often small feudal like societies that is often divided and irrigated for farming very similar to landscapes like an English, french, or medieval German countryside. In between these are large vast forests where often many wild life exist.

Because the diversity of the realm, much of the idea of hunting and gathering is often limited in the form of expeditions and larger forces. Although harmony between the wild life of Midland and the expansive industrial nations can be achieved, it is often viewed as a means of asset resource gathering

The era itself It is a progressive time similar to that of a renaissance age. an age of exploration of innovation in industrial technology, education, health and military prowess. The landscape itself is shaped by year's of tactical land and air operations including commercial and residential use. Castle's often mark the spots of border's and territories, while armies are used as deterrents against would-be invasions and upholding peace.

*M.Y= Midland Year

The plot so far:

The plot will take place in the Southern portion of Midland in the country of Meles (Pronounced: Muh~Lees) where the player will get to decide there race, back story, and a starting location. Each starting location will be based on a difficulty setting and a light story line before they decide where they want to go.

The primary goal of Midland is the exploration of the world and the discovery of its past. as Meles in particular holds many secrets in which the player will find on there journeys. In short it is an adventuring world, with classical dungeon's and dangerous factions to fight... or even join. The idea is to want to shape and create your character around an established game world that moves ever forward


More development of the world will be revealed later!


Last edited by Big Boss on Mon Sep 17, 2018 10:25 pm; edited 1 time in total
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PostSubject: Re: Server Blog    Sat Aug 04, 2018 7:45 pm

August 8, 2018

Primary Goal for the world:


Create an immersive rpg style gameworld with the following systems

[Done] NPC Reputation system

[Done] Socketed system

[Done] Revamped Core AI

[] Revamped Summons system

[Done] Random Loot Generator

[Done] Player Drugs system

[Done] Pre-Built Player Housing

[] Vuldricks Vampire System

[Done] Player Consequence & Action/ Bounty Hunter System

[] Player Banditry  System (Become a bandit!)

[Done] Portal or  teleport waypoint system

[Done] In-Game Guilds and Factions[/color]


Last edited by Big Boss on Sat Oct 13, 2018 11:11 pm; edited 6 times in total
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PostSubject: Re: Server Blog    Fri Aug 10, 2018 1:21 pm

August 10, 2018

What's that? Oh just the sound of new content!

Midland is an innovative world and uses all manner of industrious, and militaristic, state of the art designs



These weapons-of-war are the best of the best and are created right in Meles, the industrial capital of Midland


Military war isn't just the main focus here of course, as Meles also has adopted the Western Empires "Iron Horses" or early Steam Engine Auto-mobiles. These are used as trollies around the city, or anywhere there is track.



Posters by Fable III

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PostSubject: Re: Server Blog    Sun Sep 02, 2018 4:23 am

*Tick tick tick tick tick* This just end. Stop. Telegrams are now in. Stop. Use them for communicating. Stop.






Players will be able to communicate long distance across the land as the ingenuity of Gnomish crafting takes to new heights. Telegram Booths will be placed around the map for player's to send long distant communications for quests, and sending personalized messages to others.
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PostSubject: Re: Server Blog    Mon Sep 17, 2018 3:54 pm

September 17, 2018

I got around to a large update on the server today, and now completed a big chunk of stuff even including a surprise update.

First off i had abit of change of plans for the overall idea of the world itself, and worked on development of a new group: The Motanni. This group will be the druids and an indigenous group of people that are known to exist as travelers of the woods. These people are spiritually connected to the land, much like feys and elves and are keenly aware of what occurs around them in nature.

The village of Dahoga will be the main village containing several important npc's, homes for players, and a means to join them.


I am also currently working on additional class system for the game!



These are currently working quite well and are even catered from its d20 modern origins to work with the vanilla classes. By far my favourite class is the Gunslinger with his ability to wield double pistols. The challenge here was figuring out how to still wield all the bioware content and still maintain the d20 animations that were crucial to the gunslinger and classes  Very Happy

Each class is designed as a rp element but also cater towards allowing player's to interact within the gameworld in different ways. A philosopher for example is a well literate individual who can produce scrolls than say a wizard or sorcerer can and so on. Some of these classes are more "down to earth" in that they don't have many fantastical abilities but do make up for this in other ways. (more on that to come later!)


Progress is coming along very well, and quickly! I'd expect to finish sometime either this year or following the new year shortly there after.

For now enjoy the new content update and expect to hear back from me soon!


Last edited by Big Boss on Mon Oct 29, 2018 12:35 am; edited 1 time in total
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PostSubject: Re: Server Blog    Mon Sep 17, 2018 10:18 pm

Now for the surprise event... what did you think that was it? Rolling Eyes

The biggest reveal is the current new release of the Kings Road which spans the northern to eastern areas of Meles. This region is the largest populated region in Meles showcasing Midlands finest example of an industrious society, including the Iron Horse Services, which will take players across the Kings Road.

This speedy means of transportation is sponsored in part by the Merchants Alliance Guild, who fund the latest technology straight from the Western Empire. Player's will be able to use the shuttles as they purchase a ticket and sit comfortably as they rumble and shake across the highway to their destination.

All buses have a stop and a shuttle-stop guide where you can purchase tickets from. These individuals will also help you in case you miss your bus!




When inside enjoy the coaches rumbles and listening to the coach driver of your stop



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PostSubject: Re: Server Blog    Tue Sep 18, 2018 7:39 pm

September 18, 2018

A new feature update.

Ever wonder why in some rpgs there were no baths or reasons to "stay clean"? no? me neither! but now we can.

Meles is a region presented with the idea of cleanliness and relaxation. Local bath houses are constructed to cater to the local people with bathmaids who, for a fee, will cleanse your body and clothes. They can be found in any area where a major road is constructed such as the Imperial road or the Kings Road. Simply look for the bath houses design with high fences.

Just remember even bathmaids need sleep so they will only be there to assist you during daylight hours.
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PostSubject: Re: Server Blog    Sat Oct 13, 2018 4:04 pm

October 13, 2018

Midlands npc reputation system at a glance

What is it? The npc reputation is based on a set of scripted code to which will change around the player's actions. This effects the npc in many ways from revealing quests, to secrets and revealing rumors or even the npcs overall "mood" to the player.

Approaching npc's for the first time will reveal a choice dialogue (the one below is of an early build of the idea in action)



choosing either a positive or negative dialogue effects the npcs mood to the player. A display on the left screen will appear in yellow text, this is the important part of the reputation system! this tells you your overall reputation with that npc, and effects most npcs who are of the same group as well



Although picking negative dialogue will have, of course, negative side effects to your reputation you can, sometimes, achieve quicker results through some npc's when gathering information.

The system is dynamic which means the npcs reputation maintains itself through server resets and so on.

So there you have it! The system is still in progress, but is largely finished. Currently not all npcs will have the reputation system, but still has effects in the world in general giving the npcs a personality that is unique to them.

The biggest pay-off of the system is learning new secrets or lore to quest related npc's and so on. the system is definitely easy to change and will be used in portions of the more common folk npcs around the realm.


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PostSubject: Re: Server Blog    Thu Nov 15, 2018 2:34 am

November 14 2018

The Quill is mightier than the Sword Update Edition


I want to start focusing on the more roleplaying aspects of the game. Personally i feel the biggest thing any world should have is lore and how the player interacts with lore in general. This can go in any direction, but what i want to focus on is engagement or physical lore that is tangible or real in some aspects. When players begin their journey of discovering the history of the world, they will undoubtedly come across many books!

Books are a rather small but necessary tool of my world building structure. Each capable of experiencing the world history but also to elude to its danger's.



Everyone can choose to learn of dangers around them from hostile creatures and hoe to best handle them, to natural or artificial sites



How players choose to perceive is dangerous, or is helpful, is also entirely up to them. Meles is considered as a wild frontier country, and with this comes any opportunities for open expansion for lore!

In total there are 35 books as of this writing and more are being written by yours truly!

Anyways, thats it for updates today so expect to find more in the coming month or so
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PostSubject: Re: Server Blog    Sat Nov 24, 2018 4:06 pm

November 24, 2018

Hello everyone! Today i wanted to show something i was working on while I have been busy from real life. I put a temporary plug on the main project due to some events that required my attention in life.

What we are looking at is an early W.i.P of the Westral Lands Project. This will be included as an expansion to the world, after the day 1 opening.

The region will center around the Town of crawsburg, the third largest settlement in the region, which holds a fort stabilized by a town Free Militia. The town itself is ran independently and freely, and has strong ties in trade and commerce in the area.

It independence through trade is only possible by mitigating power of foreign nations, as well as the region being considred a "neutral zone" between the East and West even including its own government based on codes of conduct. The Westral Lands will be a harsh wild landscape versus the region of Meles colder climate and its ties to industrial civilization, The Westral Lands will represent a more rugged and natural approach.

Player's will arrive via "iron Horse" and can travel between Meles and the Westral Lands at any time.


The Westral Lands is a large grassland territory owned by independent tribes, centaur clans, and Magical Creatures alike, it will compose mainly of entire regions devoid of any civilization using Crawsburg as the primary hub.




The primary focus of the expansion is to allow more story writing and opening possibilities for new campaigns for neverwinter nights. Once completed the region will have a main story line but will maintain a more open approach to the idea. It will be much similar to Meles in design but will be much less colder and alot less darker.


Focus on the main project at hand, all that is left to do is to design the remaining areas of the Eastern Coast of Meles, fleshing out the Guildes and maintaining the present story line until completion.
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